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Disc Terminology
 
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By Blake Takkunen of DiscGolfReview.com

Note* All statements will be made assuming a right-handed backhand (RHBH) throw. Left-handed backhand and right-handed forehand throws will result in a flight path opposite of the ones described here.

  • Hyzer - Releasing the disc with the outter edge at an angle lower than parallel to the ground. This will cause the most discs to curve to the left.
  • Anhyzer - Releasing the disc with the outter edge at an higher than parallel to the ground. This will cause the most discs to curve to the right.
  • High Speed Turn - The characteristic of a disc to curve to the right at the beginning of its flight when thrown hard.
  • Low Speed Fade - The natural tendency of a disc to tail left as it slows down at the end of its flight.
  • Overstable - A term used to describe the relative resistance to high speed turn and amount of low speed fade of a disc. A more overstable disc will generally have higher resistance to turn and greater low speed fade.
  • Understable - A term used to describe a disc with relatively low resistance to high speed turn and less low speed fade.
  • Turnover - The term used to describe the flight of a disc that curves to the right when thrown flat or at hyzer. A less overstable or understable disc will generally be easier to turn over.
  • Nose Down - Releasing the disc with the front end of the disc lower than the back end. Certain discs will fly better when thrown nose down.
  • Nose Up - Releasing the disc with the front end of the disc higher than the back end.
  • Stall Out - A term used to describe the flight of a disc when it peaks in height and drops off to the left without much glide. This generally occurs when the disc is thrown with the nose up.
  • S-Curve - A term used to describe the flight of a disc when it begins by turning to the right and then "flexes" out and glides back to the left.
  • Roller - A type of throw where the disc is turned over so far that it lands on its edge and rolls.
  • Snap - A term used to describe the armspeed and power a player gets into their throw. More snap will generally make the disc fly faster and further.
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