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Ace - Completing the hole in only one throw. Air Bounce - Term form the sudden lift and drop on a drive or putt due to the wind. Albatross - Completing a hole in three strokes below its par. Playing the standard par three, you'd have to make it in zero shots. Good luck. Away Player - The player whose lie is farthest from the hole and who shall throw next. Beefy - The term meaning that a disc is overstable or turns hard to the left at the end of it's flight. Black Ace- Throwing a tee shot that aces the basket on the wrong hole. BOB - Back of the box. (Teeing off last on your card). Bogey - One stroke over par. Bogey Sandwich - A scorecard with a par bogey bogey par. Cabbage –The weeds in the rough. Cali - Best-shot doubles game, usually used when there is an odd number of players. The odd player is Cali and they get one extra shot per hole. A local variation is that the Cali player can pay double (if money is on the line) and be their own partner, meaning two throws for every stroke. CFR - Candy Fund Raiser disc. Chain Smoking - Several great putts in a row. Ching - A manufacturer of discs. Completion of a Round - The round has been officially completed for all competitors when, in the director's opinion, the last group on the course has completed their final hole and has had reasonable time to walk from their final hole to tournament headquarters. Crushed It - Hitting your shot to give it long distance. CTP - Closest drive to the Pole ( basket). Cut Roller - A roller shot that never turns on its back as most rollers do. Cut-Through - Also known as a blow-through. A putt that appears to be good but comes out through the back of the chains. Dead Man - When your putt hits the side of the basket and drops to the ground Disc Bag - A lightweight bag, usually with a shoulder strap, used to store and carry discs and other essentials while playing. DL- Dead last in the order. Doink – A putt that hits the number plate. Drive-Thru Salad Bar - When a player throws his/her disc into a wooded area and it comes out the other side back into the fairway. Drop Zone - An area on the course, as designated by the course designer or tournament director, from which play is resumed after the preceeding shot (1) was thrown out-of-bounds, (2) missed a mandatory, or (3) landed in a protected area. Double Bogey - Holing out two shots over par. Eagle - Holing out two shots under par. Fast Green - The term used to show that the green around the basket in either on a slope or some other condition that makes it difficult to land and/or stop your disc when it lands there. FAT - When you hit the First Available Tree. Flex Shot - Throwing an overstable disc on an anhyzer angle so it curves one way, then as it slows down it flexes back the other way, creating an ‘S’ curve. Flippy - The term meaning that a disc is likely to turn to the right during it's flight, or understable. Fluke deuce - A 2 from something very lucky happening. Flutter - When the disc wobbles during its flight. Fly-By - Putt that is the correct height, but sails by the basket. Focal Point - An aiming point near the beginning of the flight path to visualize throwing your disc through in order to get it to its final landing point. Gettin' Greasy - Sneaking your shot through the trees. Glide - Describes the property of the disc being able to maintain loft during flight. Beginners should choose discs with more glide. Green - The area around the basket within tweny to thirty feet, where your want to land your disc on your drive or approach shot to set up your putt in order to complete the hole. Grenade - Throwing the disc backhand but upside down to achieve a knuckleball type of shot or skip. Griplock - A shot that is released later than intended. Gust from the Gods - When the wind blows the disc way off line. Head Banger - When your shot lands under the basket and you might bang you head on the basket as you pick it up. Headwind - Wind blowing in your face. Causes the disc to become more flippy and increases its lift. Helicopter - A shot that needs to come straight down at the end without curving. Helix - Another name for a flex shot. Hit the Nickel - When your putt hits the number plate. Hyzer Flip - When an understable disc is thrown very fast with a hyzer angle of release, the disc will naturally turn or "flip" to straighten out for a long straight glide. Jump Putt - When a player pushes their feet off the ground, propelling them past their lie. Lie must be outside of 10 meters from the basket. Lawn Dart - A disc that has landed partially buried in the ground. Lay Up - To get close to the hole to prepare for a putt. Leaky - Refers to the late flight fade. If the shot fades out too soon it "leaked out." If it needs to start fading, you holler, "get leaky!" If someone consistenly lacks the necessary snap you call them Dr. Leaky. Locals route - Taking an unconventional path gets you to the basket. Lumberjacking - When you’re hitting every tree. Marker - A term used to indicate either the mini-marker disc or the thrown disc at rest, both of which can be used to indicate the lie from which a thrower's nest shot should be played. Marker Disc - See Marker. Muffed Shot - A shot that is meant to go far but hits the ground way too early. Nuclear shule - Very thick rough. Paper plate - An understable disc. Paint the Pole- Term used to describe the upward motion of the arm during a putting stroke. The players hand is the brush, and it is moved up and centered on the pole of the basket thru release and follow-thru. Pig-Putt - A putt that's really bad. Pinball – A shot that hits more that 1 trees. Pinball Wizard – Continually hitting multiple trees. Pin High - When your thrown disc lands even with the basket. The disc doesn't necessarily need to be close to the basket. Consider a "T", with the basket where the two lines cross. If the disc is anywhere along the crossbar, it's considered pin high! Pole Hole - A brand name disc golfing target, or basket. Other brands include Chainstar and DISCatcher. Rip - The perfect drive. Rooted - When the tree root stops your shot from skipping. Run-up - The footwork leading up to your throw. The X-step, or scissor step, is a common technique used to coil like a spring and transfer all of your weight and power into the throw. Safari Golf - Playing made-up holes, usually to existing baskets. For example, playing from 1's teepad to 2's basket. Salad Bar - Term used for the the woods or schule on the sides of the fairway. Saturn - A score of 6 (6th planet) Scooby Shot - Using a backhand grip, hold the underside of the disc vertically next to your ear and throw. Shank - A shot that strays extremely far from a straight line between the thrower and the target. Shule - The deepest part of the rough on the course. Snowman - A score of 8. Speed - The ability of the disc to cut through the air. Faster discs go farther with less effort, while slower discs have less chance to fly past the target. Spike Hyzer - A shot thrown high with an extreme hyzer angle to land vertically. Spinach - Bushes, trees, and undergrowth. Spit Out - A shot that strikes the chains and has the opportunity to stay in the basket but pops back out towards the thrower. Staggered Putt - A putting stance where one foot is in front of the other. Straddle Putt - A putting stance where the player and both feet are facing forward. The feet are generally spread shoulder width apart or farther and equidistant to the target. Tail Skate - A tern used to what results when a disc is thrown with it's nose up, so that it is pushing air. Tailwind - Wind blowing at your back. Makes the disc behave more overstable and reduces its lift. Thumber - A specialty shot used mostly to "get out of trouble". Thrown overhand like a baseball with the bottom of the disc towards you (with the thumb under the rim). When thrown properly the disc should flip and "s" to the right. The opposite of the tomahawk throw. Tomahawk - A specialty shot used mostly to "get out of trouble". Thrown overhand like a baseball with the top of the disc towards you (with the thumb on top of the disc and one or two finders under the rim). When thrown properly the disc should flip and "s" to the left. The opposite of the Thumber throw. Tombstone - When the disc spikes vertically into soft ground and remains upright like a tombstone. Tournament Roll - When your disc hits the basket and rolls farther away. Treeflection - The tree gives you a good deflection. Turbo Putt - Also known as a push putt - A grip/throwing style where the disc is held with the fingers on the rim of the disc and “pushed” with enough spin to carry to the target. The disc is held above the player’s shoulders and is thrown much like a football. Most generally used for short shots and putting when there are tall objects between the lie and the target. Upshot - An approach shot to the basket. On a short hole it may be your drive, and on a long hole it may be your second or third shot. Valet service - When you park your drive under the basket. Wedge Putt - A putt that comes to rest wedged into the side of the basket. This is a successful putt as long the putt remains suspended in the basket assembly long enough for player to retrieve the shot. Weight - The weight of a disc is measured in grams, generally in the 150-180 gram range. Lighter discs tend to fly more understable than heavier discs. Worm Burner - A shot that is released at a downward angle, resulting in a low flight or premature landing. Called this because it stays close to the ground. |
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The view from the first tee at Butterworth Park in East Moline Illinois |
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